![]() ![]() If you want to see what these changes look like in game, check out my video below, in which I showcase everything.Dead By Daylight features many realms. Other maps are just getting bigger, smaller, or having their generation rules adjusted, which is why I did not cover them – the maps I discussed here are the ones being changed the most. Many other maps have also been adjusted, just not as drastically. This will seriously change up the dynamics of chasing for both Killers and Survivors. In conclusion, there are many changes coming to maps that have been the same for years. Even if a Survivor throws the pallet correctly, if the Killer cuts them off it will be of no use. The shelves can block the Killer’s red stain, meaning any Survivor who camps this pallet is guaranteed to get hit. Since the shelves are not very long, the pallet has now become incredibly dangerous, where it used to be safe. The pallet being moved into the middle of the shelves creates line of sight between the Survivor and Killer. While this change sounds minor, it has big implications. It used to sit at the end of two shelves, now it is placed in the middle. Clearly, Behaviour are really thinking about Survivor-Killer chase mechanics, and doing things to control their dynamics.įinally, one of the safe pallets within the Storehouse has been moved. What they do is force Survivors to only approach the window from specific angles. These props used to be nowhere near the window, but now they are snuggled right beside it. The props outside of the window have changed drastically as well. Behavior Interactive have removed one of the boxes, allowing Survivors and Killers to go right or left around them, instead of it being a dead end like before. The purpose of these props is to prevent Survivors from fast-vaulting the window from inside the storehouse. The safe window has had the boxes in front of it adjusted as well. Whether this is good or bad remains to be seen. What they do, is force players to only approach the doorway from one angle. These props can be a hindrance to both Killers and Survivors. With this new doorway come new props, which are placed directly outside the doorway. There is still a large amount of distance though, so the Killer cannot catch up too quickly. The addition of this doorway makes the window Survivors use to escape less effective, since it allows Killers to skip vaulting the window and take the doorway. There is a new doorway into the storehouse, placed towards the left of the generator. The storehouse can still provide safety to Survivors, but making the wrong move will easily cost them their lives. This map has been Survivor-sided since its release, and the storehouse presented a big challenge to most Killers. Groaning Storehouse received several changes, again only to the main building. If the map generates without a jungle gym or pallet loop near that generator, Survivors must rely on the Suffocation Pit to escape. The removal of these props creates a potentially large dead zone in the map as well. ![]() Now the crates that prevented the Killer easy access to the generator have been removed, creating more open space next to the generator. It did not matter which direction the Killer approached from though, because of the nearby pallet that provided safety. This generator has always been a safe one to do, since the Killer can only approach from two directions. The adjustment was made where the generator spawns right next to the Suffocation Pit. Suffocation Pit only saw a minor change, and thankfully it has nothing to do with the main building. However, this area will be nowhere near as strong as it was. This makes the window good for at least one loop. These props are now in front of the doorway instead.įortunately, we still have the pallet and treads loop, which is now placed next to the window. The props outside the window have been moved as well, to increase the danger. Where the window used to be is now a doorway, and the window has been moved to the left of this doorway – meaning it is closer to the lockers than before, making it harder to achieve a fast vault. Ironworks provided a safe haven for Survivors, but that is no longer the case. It caused frustration for many, and that is why it is being nerfed. Every Killer knows this horrible building, where Survivors would retreat to if found. The famous Ironworks of Misery is getting nerfed. Lets see what is changing for Macmillan Estate! Ironworks of Misery ![]()
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